Waliczky’s puppet is not the ’protagonist’ of a story, but of a state, who tosses and turns endlessly as long as the computer software that simulates the rotation of the puppet’s confined space, a metal box, is running. The fall caused by gravity is not the result of the protagonist’s actions. It is as if we see that, despite our own attempts to take control of our lives by shaping them, our environment is driven by forces larger than ourselves, forces that we have no control of. We ultimately fall, stagger and bump.
For Waliczky, human vision is an infinite subject, and in his oeuvre he repeatedly analyses and reconstructs the possible ways of our visual perception and makes it comprehensible to us through the mechanics of existing or imagined cameras. His choice of technique is autobiographical, as is his choice of subject matter, be it a self-portrait in a cap, the environment in which he creates, or a stripped-down computer animated puppet bearing the basic physical characteristics of the creator.
Zsuzsanna Szegedy-Maszák